Hai Tran Ngoc · Applied AI Engineer

I built Recoder to turn a puzzle game's reference data into a playable, testable Unity build in about eight hours.

It automates most of the reconstruction workflow: grounding AI agents in real project evidence, rebuilding gameplay in dependency order, and checking candidate behavior against runtime traces.

Selected work

One flagship system—and the story behind it.

01 · Flagship

Recoder

AI-assisted game regeneration system

Grounds agents in real project evidence, coordinates engineering tools, checks runtime behavior, and produces testable builds.

Result: 4–5 generated games, 2 released to stores.

Tool callingUnityDebug runtimeAutomationPipelinePostgresPrefectn8nCompute Engine
Explore Recoder architecture

Who I am, what I built, and how Recoder works.

A concise introduction covering my background, the production problem, Recoder's AI-assisted workflow, runtime debugging, and the outcomes delivered.

01 · About me02 · The problem03 · Recoder workflow04 · Results

Company experience

Systems I built around real operating workflows.

The work is described by problem, contribution, and outcome—without exposing company data or proprietary implementation details.

01
#UserAcquisition#CreativeOps

Creative distribution automation

Built a unified workflow that reads creative assets from shared storage, applies naming and mapping rules, and prepares bulk delivery to Google Ads and Unity Ads. AI is used only for tasks that need judgment—such as generating ad copy or identifying a creative type—while deterministic steps stay rule-based for speed and reliability.

Contribution: workflow design, platform integrations, batch processing, and review-ready outputs.

Google Ads APIUnity AdsGoogle DriveRule Engine
02
#ASO#Publishing

Store localization & publishing

Automated the path from localized metadata to draft submission on Google Play and App Store Connect. The workflow handles store-specific constraints, including API permissions, metadata and asset upload, and Apple version creation before localization.

Contribution: API integration, AI-assisted metadata generation, versioning rules, and safe human review gates.

Google Play APIApp Store ConnectAI MetadataVersioning
03
#GameDesign#PlayableAds

Playable & level-generation tools

Built tools to inspect and modify playable ads, replace assets and store links, edit board data, and verify the final render. I also designed level-generation workflows for tile- and arrow-based puzzle games so designers could create and test content faster.

Contribution: tooling architecture, runtime hooks, AI-facing tool interfaces, and automated verification.

Unity / C#MCPRuntime HooksRender QA
04
#PeopleOperations#HR

AI workflows for People Operations

Designed AI-assisted workflows across recruitment, onboarding, internal knowledge, contracts, attendance, payroll, reminders, and offboarding. The system follows deadlines, drafts routine content, detects missing or unusual cases, and escalates work while keeping final decisions with HR.

Contribution: workflow modelling, agent boundaries, SLA and escalation rules, and human-in-the-loop design.

LarkSuiteAI AgentsKnowledge BaseSLA Automation
05
#BI#DataEngineering

Data platform & large-scale crawling

Contributed to production pipelines that bring RevenueCat and Adjust data into BigQuery for reporting and analysis. I also worked on large-scale crawling flows, data normalization, scheduled processing, and quality checks so downstream teams could rely on consistent datasets.

Contribution: ingestion pipelines, orchestration, data validation, and operational monitoring.

RevenueCatAdjustBigQueryPrefect

Core stack

Applied AI built on production infrastructure.

AI & Game

Agents that reason, build, and verify game behavior.

✦LLM / RAG◉Agents⌘MCPUnity / C#⌁Runtime evaluation

Backend & Data

APIs, services, and data systems that keep workflows reliable.

PythonFastAPIPostgreSQLBigQueryRedisMinIO

Platform & Cloud

Containerized deployments and VM operations across GCP and AWS.

Google Compute EngineAmazon EC2DockerPrefectCloudflaren8n◎Observability

AI Toolchain

AI coding and reasoning tools used across research, implementation, and review.

ClaudeCXCodexGeminiGitHub Copilot

Low-level & Reverse Engineering

Static and dynamic analysis across Android, native binaries, Unity, and IL2CPP runtimes.

GHGhidraATRE-AtlasIL2IL2CPP DumperJXJADXAPKApktoolFRFrida

Background

Experience and education

2023 — 2024

Unity Game Developer

MoPa Games · Sunshine Software

Gameplay systems, custom tools, UI, debugging, and optimization.

2021 — 2023

Frontend & Teaching

Di4L · VTC Academy · Kmin Academy

Frontend development, API integration, Unity instruction, and mentoring.

Independent startupHomegrown · BI live in production

heycici.

Competitive intelligence for what happens inside shipped games.

Market tools show downloads and revenue from the outside. HeyCici reads the product from the inside—version changes, SDKs, monetization, level data, assets, algorithms, and shared frameworks—so game teams can make decisions from evidence instead of guesswork.